The need for more graphical content in real-time applications is rapidly increasing. As hardware becomes more powerful, the polygon limit, shader possibilities and thereby also the room for details in a scene or model increases. The work to create these large digital
In the production of computer graphics, minimizing risk and maximizing efficiency is becoming more and more important. One tool that can be used by the production teams to this affect are version control systems. This thesis describes the work of producing a
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