The need for more graphical content in real-time applications is rapidly increasing. As hardware becomes more powerful, the polygon limit, shader possibilities and thereby also the room for details in a scene or model increases. The work to create these large digital
When a software company releases a new update for its existing products it consumes resources for both the software company and for the customers. If the product is built upon a client/server architecture the complexity of the update is increased. The customer
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