A graphical user interface (GUI) is the bridge between the software and the user. In video games the user interface must be easily understandable and apprehensive. In fact, if a user interface is poorly done it will often break the game and make the user choose another game. If a user has the ability to configure and change the look of the user interface, will it then result in improved game experience? That’s what we investigated in this thesis. To carry out the investigation we developed a fully customisable user interface to a game called “World of Warcraft”. We then compared the original “World of Warcraft” GUI with our own developed customisable GUI; this was conducted with a usability test with five participants.The result of the investigation showed that the participants in fact noticed an improvement in game experience and were intrigued to continue playing. With the customisable GUI the users felt that they could make more important abilities more accessible by either position them in a certain way or change the size of them.
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Author: Benjamin Björklund, Simon Hjertson Nilsson
Source: Blekinge Institute of Technology
Contents
INTRODUCTION
Background
Purpose
Goals
Target Audience
Delimitations
Hypothesis
Research Questions
Method
DESIGN OF CUSTOMISABLE GUIs
Customisation
The GUIs used in our usability test
USABILITY
USABILITY TESTING
Introduction
Purpose of the test
Problem statements
User profile
The test participant criteria
Conduction of the test
Test monitor role
Test plan steps
RESULT OF USABILITY TESTING
Interview and question form results
ANALYSIS OF RESULT
Learnability
Efficiency
Errors
Subjective satisfaction
CONCLUSION
DISCUSSION
FURTHER RESEARCH
LITERATURE AND OTHER SOURCES
Books
Web sites
APPENDICES
Appendix I Question form
Appendix II Note taking form
Appendix III Readme
Appendix IV Result of usability testing
Appendix V User configured GUI:s